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Old 05-18-2008, 04:11 PM
NiyazK's Avatar
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Posts: 5,796
Default Robot Arena 2 - Design And Destroy

Robot Arena 2 - Design And Destroy

Submitted by: conner54

Defeating immobile opponents:
-----------------------------
If your opponent is immobile, allow them to get counted out
instead of attacking them and risking damage.

More weapons:
-------------
When making a bot, enter cheatbot2 as a case-sensitive bot name.
A flash on the screen a sound will confirm correct code entry.
This will unlock new weapons (although they appear under "mechanics"),
such as the flamethrower, the cannon, electromagnet and the hover-craft
engine. This cannot be used in multi-player mode.
Note: The latest patch is required for this code.

Computer bots:
--------------
Note: This procedure involves changing game files; create a backup copy of
the files before proceeding. Enter the Robot Arena 2 folder. Go to the "ai"
folder. Open a team folder and copy "bot.0", "bot.1", and/or "bot.2" to the
"robot design" folder in the Robot Arena 2 folder. Load the game and enter
Team HQ. Select or create a team, and choose an open slot. Do not enter the
workshop. Select "Import Bot" at the bottom of the screen, and select an
XTRA robot or one of the robots you have copied. For example, Team 0 is Red
Zone. Copy bot.1 for the ALARM robot. Note: You can only copy one of the
bot.0, bot.1, and bot.2 files. If you import a robot and export it, it will
create the same robot under its name.

More time for repair between rounds:
------------------------------------
After you use up your time while repairing, go back to the menu, back to HQ,
and then return to the repairing screen. Your time will be reset back to 30
minutes. This can be done as many times as needed. Note: This no longer works
with versions greater than v1.00.

Easy CPU defeat in Electric Arena:
----------------------------------
If you are fighting in the Electric Arena and a piece breaks off of your
opponent, push it or leave it on the "shock floor" in the middle. Your enemy
will keep getting shocked and take damage even after the robot leaves the grid.
Likewise, if you drop a piece of yourself on the grid push it off so that you
stop getting shocked.

Invisible extenders:
--------------------
Create a bot that has full dimensions(maximum height, width, and length), and
have some extenders in it sticking out of the chassis. Then, go to the decal
selection in the paint shop. Put a radiation decal in the center on top. Put
one in each area in between two of the bars that stick out from the center.
Do that again. When you enter an event, the extenders will be invisible.
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