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Old 05-08-2008, 04:43 PM
NayeemK's Avatar
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Default Lord Of The Rings - The Battle for Middle-Earth 2

Lord Of The Rings - The Battle for Middle-Earth 2

Hints:
------
Submitted by: conner54

Ring Heroes:
------------
Every map in skirmish or multi-player mode has Gollum cloaked on it.
When you find Gollum, kill him and you will get the ring.
Take it back to your fortress and have the troop that is carrying
the ring enter the fortress in order to recruit a Ring Hero for
9,000 resources. Your Ring Hero uses no command points.
Men, Elves and Dwarves can recruit Galadriel. Mordor, Isengard,
and Goblins can recruit Sauron. The easiest way to get the ring
is to let an enemy find Gollum then kill them after they obtain
the ring. The only way to stop them before they reach their base
is to chase them down with a mounted unit, have a created hero
teleport into their path, or to summon allies into their path
using a power.

Defeating large groups of enemies:
----------------------------------
Have a lot of defensive structures in your base and teleport the
opponents to your base. The towers should kill the enemies before
they can do much damage. The Convert spell will also work, because
they are free men.


Defeating Giant Trolls with ease:
---------------------------------
Submitted by: Unbeatable_pmf

It is always a good tactic to create a custom hero with a lot of power
(Say about at least a level of 15).Not only will you be able to defeat
those giant trolls or summoned balrog's with ease,You will also be able
to defeat other hero's in no time.I find this a great way in defeating
my opponents.

Grey Havens:
------------
Start at the bottom-most part. Build as many resource collectors as possible.
Then, capture the Shipright. Get Builders to build Wall Hubs where the Cave Trolls
lair is found (kill it first). Build a wall. Then, build units and an upgrade
structure. Get your units upgraded as much as possible. Put some by the wall to
defend it. Send the rest to the Shipright. Build the number of transports needed.
Put the units by the Shipright onto the transports. Send the transports to the enemy
camp. Optionally, split your units up and surround the camp. Destroy all the structures
except for the fortress. Finally, destroy the fortress.

General strategies:
-------------------
Do not just rush your opponent's territory. Either send in a camo capable unit or a
very cheap, weak unit such as Orc Warriers. Scope out your opponent's base before
attacking with stronger units When attacking, use melee soldiers so attack buildings
and use Bowmen and Cavalry on enemy units.

The Shire:
----------
The third level of the Evil campaign is a mission where you must capture the Shire.
This mission is very easy up to a point. Play the mission until you must build a base
in the Eastfarthing. Build a base with two of each building (including Fortresses).
Also, build at least ten Sentry Towers. Upgrade your Fortress to the maximum and build
all your Fortress expansions as Mountain Giants. Stay in your base and repel all
Dunedain attacks until you have killed all them all. You will be notified when all
Dunedain have perished. When you reach the part where you must destroy the three
remaining Seats of Power, only send one Goblin horde to destroy them, as there is
literally no resistance with the Dunedain defeated. Do not destroy the Seat of Power
in the bottom-left corner of the mini-map. At this point, build a large army with at
least 750 command points available. Buy all available upgrades for your Goblins.
Send all your units to the large, grassy field at the bottom-left corner of the
mini-map, just south of the last remaining Seat of Power. Destroy the last remaining
Seat of Power with as little units as possible, then retreat a short distance to the
north. You must do this because a volley of arrows will kill many goblins if you
remain in that grassy field. After a few seconds, quickly return to the grassy field
and a large army from Isengard will emerge, led by Grima Wormtoungue. Fight this army
until only two Goblin hordes remain in your forces. Send these troops to your base,
and build as many Goblin hordes as quickly as possible. In a very short time the army
will attack your base. Do not try to defend any other buildings besides one Goblin
cave and your Fortress. Uruk-Hai will lay waste to your forces in a short time, but
your fully upgraded fortress should hold them back while you construct more Goblin
hordes. After awhile of relentless Uruk-Hai attacks, the flow of enemies should stop.
At this time, re-build your base and construct a large army. Lead this army into the
Isengard base and kill Grima. This part of the level is very difficult, as the
Ballista will quickly destroy your units. Destroying the Ballista first is recommended.

Postern Gates:
--------------
When building a wall around your base in Skirmish mode, never put in gates. Always put
in Postern Gates. A Postern Gate is a small door in a wall that allows allies to pass
through, but not enemies. It is invisible to the enemy, making passing through a wall
virtually undetectable, and allies can pass through a Postern Gates as fast as they
would pass through a regular gate.


Glitch: Hero power transfer:
----------------------------
Use the following trick to give a hero any power(s) desired, but it requires some time
and a lot of patience. First, make a hero with no powers then a second hero with the
power desired (for example, an elf hero with Healing). Then, stack them together on the
playfield. Click on the hero with the single power. Go to the "Powers" menu. When you click
"Customize", immediately press the quick switch key to your hero with no powers.
When you enter the powers menu, the "hero" using the powers from the power menu will be
the hero with no powers. Next, click on the blank unit portrait (the picture of power will
not be there) where the desired power is located and re-select it. You can now make other
heroes with the desired powers you want and put them on your new glitched hero.
Note: You cannot "pull" multiple powers from the valid hero unit; you will still need to
add them one by one to the glitched unit.

Glitch: Invincible Troll:
-------------------------
Kill a Troll while it is still coming out of the Troll Cage. It will be invincible.
It will freeze where it is, and you will still be able to shoot at it. You can still
gain power points from shooting it. Eventually, it will unfreeze and attack any enemies.

Glitch: Unlimited health for elves:
-----------------------------------
Create an elf hero with self-heal. You can get no recharge time on it. When you want to
click on it, do so but immediately move to another location. It will not recharge. You can
do this as many times as desired.

Glitch: Dol Guldur: Reveal entire map permanently:
--------------------------------------------------
First, you must have played the map in Skirmish mode to get the feel of it. Play it at
least three times and memorize the locations. When you start the level in the Good campaign,
you must have the Tom Bombadil power and Elrond's Farsight power. Use Elrond's power and
eyeball the Dark Shroud to find the middle section of Dol Guldur (the part with the
fortress in it). Note: You can see the texture of the terrain as you move the the Farsight
power's pointer. Once you have successfully revealed the fortress area, summon Tom Bombadil
just in front of the fortress. Once he is in, the shroud should disappear permanently with
no fog of war. You can see exactly what the enemy is doing at the moment.
You can use Bombard, Flood, Earthquake, or Sunlight, to attack enemy units and buildings,
and when they are weakened, launch the assault with your army.

Easy experience:
----------------
Use the following trick to level your race up in Skirmish mode quickly. Create a hero that
can learn the Recruit Battlions power. Set up a game against an easy AI with a handicap
of -95%. As soon as the game starts, create your hero and rush into the enemy's. Use the
power to summon a battalion and the skirmish will be over in two minutes.
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