Imperialism 1
Imperialism 1
Mega Goods
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Start game and save (remember which slot 0 thru 7).
Record amounts of horse, cans, cloth, wood (make sure you use
some before saving or your goods mix will look just like all
the computer players).
Convert amounts to hex (in 4 character groups ... 15 = 000F)
Exit from game and use hex editor to search until you find
an exact match to your goods. If you search for a code string
of 3 or 4 goods you'll get to the right address quicker.
The sequence of goods amounts in the hex editor is as follows:
cotton wool timber coal iron horse blank cans cloth wood
xxxx xxxx xxxx xxxx xxxx xxxx 0000 xxxx xxxx xxxx
paper steel blank shirt chair hammer cannon grain fruit meat
xxxx xxxx 0000 xxxx xxxx xxxx xxxx xxxx xxxx xxxx
when you find the match, go ahead and edit your values.
there is some maximum value you can set (you can use at least
upto 05FF (1535)
The address locations appear to change after each save but the
order is the same
If you use this along with the money hex edit codes, you should
be in tall cotton.
Map codes:
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Start a new game, press [Ctrl] and click on the globe. Enter one of
the following map codes to start a game with the corresponding features.
Effect Map code
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Red power has large coal and iron resources - Pippin
Green power has balanced resources - Hothor
Red power has balanced resources - Kidasticks
Almost all tundra and desert map - Dune
Almost all hills map - Scotland
Win any battle:
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After your first turn, click "Retreat" as fast as possible during the CPU's
turn. You will be asked if you wish to retreat. Click "Yes". Instead of your
troops retreating, the CPU will retreat and you will win the battle.
Ton and TONS O' Timber:
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In Random Map Mode,hold down Control and click on the globe, then delete the
text in the provided field, then type the word bushwhacker. Select any country
and begin the game and the map will be almost completely covered in hardwood
and scrub forests.
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